← issuegraph spec
HI-SCORE —
ISSUEGRAPH PRESENTS

WHACK-AN-
ISSUE!

WAVE SIZE
ROUND 1 · THE LIST

48 issues, newest first, like every tracker. They light up in the order they can actually be worked.

GOOD LUCK, PAL.
ROUND 2 · THE GRAPH

Same issues. Same waves. Same speed. Now laid out in issuegraph order, so the next wave is always the next group.

TOO EASY.
THE MORAL:

You never had to guess the work order. It just wasn’t written down.

HOW TO PLAY

  1. Issues light up the moment they become ready. Whack them before they close.
  2. Missed issues close anyway. The backlog waits for no one.
  3. Whacking an issue that isn't lit breaks your combo.

WHAT'S REAL HERE

The backlog is 48 issues with real blocked-by, serialize-with and together-with edges. Each wave is the top of the ready set by effective priority, exactly as the spec's reader rules define it. Both rounds play the identical sequence.

ROUND 1THE LIST · NEWEST FIRST
WAVE 0 / 0WHERE'S THE NEXT ONE?
HITS0
COMBO×0
TICKETS0000
ROUND 1 · THE LIST · FINISHED

OUCH!

0 / 48
ISSUES WHACKED
0issues closed without you
×0best combo
0000tickets

The issues lit up in the order they could actually be worked. The list just had no way of showing you that order.

SAME 48 ISSUES · SAME WAVES · SAME SPEED · ISSUEGRAPH ORDER
FINAL SCORE

SAME BACKLOG. TWO GAMES.

ROUND 1 · THE LIST

0/48

Sorted newest first. You had to guess where each wave would land.

ROUND 2 · THE GRAPH

0/48

Same issues, same waves, same speed. The next wave was always the next group.

THE MORAL

You didn't get better at whacking. The work order was written down, so you could see it coming.

★ 0 TICKETS ★
REDEEM FOR: ONE (1) SPECIFICATION. IT'S FREE ANYWAY.
READ THE SPEC →